The first is an incinerating attack that seems to have no range limit, putting you on fire and then blowing you up. Although he has less HP than a Baron of Hell, the fact that he is faster than almost any other monster makes them hard to hit, especially with rockets. This is by far the most dangerous non-boss monster in Doom ever and at the same time my absolutely hated nemesis. 3 (can kill you fast if you aren't paying attention)ĭamage: 20 (direct hit), 0-70 (blast radius) Rapid fire weapons (Chaingun for ex.) are very good against monsters with high chances! Monsters with low values can often act as if your attacks aren't doing anything. Monsters who flinch interrupt their attacks and current movement. Pain Chance: This percentage decides how likely it is for a monster to flinch from any attack. So yes, RNG can hate you even in retro games!
When anything attacks, the attack will do damage from anywhere from the lowest to the highest number. HP: The amount of hit points a monster has, the more, the tougher they are to kill.ĭamage: In Doom 1 and 2, damage is done like a dice roll. For a list of the monsters from Doom 1 that also all appear in Doom II, see my guide to the first game 'The Original Doom Monsters'. Just like with the Doom 1 guide, this list is sorted by my personal threat level of each monster from least to most dangerous. A description of the new monsters that Doom II introduced back when it came out.